Joe’s Deck Box

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Here I will do my best to compile my most up-to-date decklists that I personally use as well as explain what they are trying to accomplish.  If I have done a deck tech video on them, they will be updated here as time progresses and things like more cards are released and more play testing occurs.  Criticism and suggestions are welcome.

I will also be adding and crediting decks from other players if they manage to catch my eye or stomp my team.

Planes – 2 orange, 1 blue

kreoplanes

Car Stuff

speedbreaker

Combiner Lists – 6 blue

joesCWgoldenstarscreamking

Optimus Prime – Battlefield Legend lists

1a82af44f074d77b2797a771644b44f9

GRIMLOCK/THRUST/ARCEE

Grimlock – Dinobot Leader // 10 stars
Thrust – Supersonic Interceptor // 9 stars
Arcee – Skilled Fighter // 5 stars
1* Mounted Missiles

Actions
1x Espionage
3x Incoming Transmission
3x Peace Through Tyranny
1x Ramming Speed
3x Reckless Charge
3x Roll Out!
3x Supercharge
3x Treasure Hunt

Armor
2x Bashing Shield
3x Improvised Shield
Utility
3x Matrix of Leadership
Weapons
3x Erratic Lightning
3x Flamethrower
3x Grenade Launcher
1x Mounted Missiles
2x Static Laser of Ironhide

Bugs

Insecticon Skrapnel – Insecticon Leader // 7 stars
Kickback – Cunning Insecticon // 5 stars
Barrage – Merciless Insecticon // 7 stars
Chop Shop – Sneaky Insecticon // 6 stars

Actions
2x One Shall Stand, One Shall Fall
3x Peace Through Tyranny
3x Reckless Charge
3x Supercharge
3x Swarm!
3x Swindled
3x Treasure Hunt

Armor
3x Bashing Shield
3x Improvised Shield
Utility
1x Data Pad
1x Debilitating Crystal
Weapons
3x Erratic Lightning
3x Flamethrower
3x Grenade Launcher
3x Static Laser of Ironhide

Flip. Orange.  Period.  I have finally made the switch to Ransack but Chop Shop can be slotted there for another type of playstyle.  Playtest as you wish!  Stack bold things. Skrapnel should be going first to make you opponent’s first few attacks pointless.  I try to save Kickback and Barrage for the 3rd and 4th attacks.  This will be determined by the board state.  Do not be afraid to use Skrapnel’s ability (even on himself)!  If you can find a decent turn to use Swarm!, so much the better.  Keep track of your scrap pile before you play it or before you go to attack with Kickback so you can make a guess on how many double oranges you have coming up.  Do not be afraid to use Peace Through Tyranny but be VERY careful to plan out your next turn fully.  If you slip up using this, it WILL hurt.  Remember, you get another TURN.  That’s a full draw, flip/action/upgrade, attack.  Debilitating Crystal and Bashing Shields are to counter Force Fields.  Remember Static Laser can be pulled with Chop Shop and he won’t take 2 damage as a result.

Other notable cards you might want to add in, I Still Function! and Zap.

FLIP. ORANGE.

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Metroplex

metroplex

Metroplex – Autobot City // 25 stars
Slammer – Combat Drone // 4 stars
Six-Gun – Heavy Weapons Expert // 4 stars
Scamper – City Patrol // 4 stars

Actions
3x Backup Plan
3x Confidence
1x Disarm
1x Escape Route
3x Heat of Battle
3x Height Advantage
3x Roll Out!
3x Security Checkpoint
3x Supercharge

Armor
3x Improvised Shield
1x Sparring Gear
Utility
3x Matrix of Leadership
1x Security Console
3x Spinner Rims
Weapons
2x Backup Beam
3x Handheld Blaster
1x Piercing Blaster

In case you are unsure as to why the list has 37 stars worth of characters, Slammer, Six-Gun, and Scamper are never really part of your “team” when deck building.

There are a few ways to build Metroplex, I have taken a slightly more defensive approach to my build.
Backup Beam, Spinner Rims, and Sparring Gear should be your upgrade goal for Metroplex. If you draw into other things like Handheld Blaster and Improvised Shield, they are suitable placeholders.

I opted not to use Peace Through Tyranny in my deck because once again, I desire more Metroplex longevity instead of aggro.

Supercharge, Height Advantage, and Heat of Battle should only be played when Metroplex is in bot mode or in dire circumstances in alt mode. Remember to actively keep an eye on how many white pips are in your scrap/hand/in-play before you play either of these cards!!!!!

Roll Out! and Escape Route will be played when you are comfortable playing them. If your opponent manages to whiff on Slammer, after he was just deployed, it’s not a terrible idea to flip Metroplex and then play Escape Route or Roll Out! Putting more attack decoys on the field keeps Metroplex in play!
I personally deploy Slammer first, then Six-Gun, then Scamper. Experiment as you wish but don’t forget, they add bold!

I am having great success with this list so far which is why I have not used 3x PTT to balance out the double pips nor added more whites to the deck. I’m sure an argument can and will be made for the increase of those cards and colors. Test test test!

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6 thoughts on “Joe’s Deck Box

    1. I have not yet splayed out all of my decks and updated with Wave 3 cards yet. Off the top of my head without spreading everything out, I don’t think 3 wide orange cars gains anything of importance? We’ve been focusing on blue based things. Prepping for Gencon also puts other deck testing and ideas on the backburner.

      Like

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