Ark Wave 1 Release FAQ

With a new set release comes all sorts of new interactions and potential rules inquiries. Here’s a brief rundown of some things that might raise a few questions.

New Mechanic

Horde

Horde is a static ability that appears on some character cards, followed by a number.  It means “You may have up to X characters with this name on your starting team.”  If a character card has Horde 3, for example, you can play up to one, two, or three copies of that character card on your starting team.

Card Specific Rulings

Character Cards

Beastbox

The attack bonus in bot mode lasts until end of turn.  If Beastbox attacks an Autobot multiple times in a turn, he gets the bonus for each attack.

If you play a card from the opponent’s deck with Beastbox’s alt mode ability, you are considered the owner of its effects if any other cards or abilities trigger off of it.  That card then goes to the opponent’s scrap pile when it would normally be scrapped (usually the end of turn).  

Cyclonus

If Cyclonus only has 1 damage counter on him and you use his alt mode ability, move that damage counter to the enemy.

Ghost of Starscream

If you have a Ghost of Starscream in alt mode in your KO area and your last character is another Starscream, Ghost of Starscream will return to the battlefield and prevent you from losing the game when that Starscream is KO’d.

Ratbat

Ratbat’s bot mode ability “steals” the first card draw your opponents get each turn, except for the normal one they get at the start of the turn.  You may only ever draw one card per turn per opponent this way.

The number of cards in each player’s hand is determined as the alt mode tap ability resolves.  Any player who has 3 or more cards in hand scraps cards until they have 2 left.  Any player who has 0 or 1 cards in hand draws until they have 2.  Any player with 2 cards in hand does nothing.

Rodimus Prime

While in bot mode, Rodimus only gets the bonus once, regardless of how many copies of Matrix of Leadership he is upgraded with.

Rumble

You may only scrap one card to Rumble when he attacks, but the attack bonus lasts until the end of turn.  If Rumble attacks more than once, you can scrap another card to give Rumble an additional bonus.

Scorponok

The Electro Stinger of Scorponok is taken from your deck before you draw your opening hand. Make sure you shuffle your deck afterwards!

Sharkticon

If a Sharkticon is KO’d while in alt mode and you have another tapped Sharkticon on the battlefield, you must untap it.  If you can’t untap a Sharkticon (either because you have no tapped Sharkticons or no Sharkticons at all), then you draw a card instead.

Sky-Byte

If you play a card with Sky-Byte’s bot mode trigger, that card is scrapped at end of turn, even if it normally wouldn’t be, such as a Secret Action or Upgrade.

Specialist Countdown

You only get the starting star limit bonus once, regardless of how many characters named “Omega Supreme” are on your team.

Sunstreaker

If you scrap a Weapon to his bot mode ability, you can return that same Weapon to hand.

Wheelie

If you scrap a card with one or zero battle icons, your opponent chooses which of their characters takes 1 damage.  If you scrap a card with two or more battle icons, you choose which enemy to do 2 damage to.

Wreck-Gar

You cannot scrap multiple upgrades with Wreck-Gar’s alt mode ability to use it multiple times.  However, if Wreck-Gar battles multiple times in a single turn, you may scrap an upgrade during each of those battles to use the ability, and may choose the same effect or different effects each time.

Bruticus

You do not have to choose the same enemy, or even the defender, for each damage done by Bruticus’s attack trigger.

Battle Cards

300-TT Crusher Craw

The upgraded character still gets the Pierce 2 bonus, regardless of how many stars it has.

Aerial Superority 

You can choose any of your characters when you play this card, even if they don’t have the appropriate trait.  However, the attack and pierce bonus does not apply to that character unless they have the Plane, Helicopter, and/or Spaceship traits and the enemy they attack has the Car, Truck, and/or Tank traits.

Alliance

While the card changes each of your characters’ base attack to 6, the damage is only dealt to your characters that attack that turn.

Apex Armor

If your character defends and flips at least {O}{B}{U}, both abilities will trigger and you may resolve them in either order.  If you choose to resolve the {O}{U} ability first, and this removes the last damage counter from the character, then the {B} ability will not be able to move a damage from the upgraded character and do nothing.

Assault Formation

The card is resolved from top to bottom.  First, one of your Melee characters gains Bold 2 for the turn.  Next, you move 1 damage counter from one of your Ranged characters to an enemy.  Finally, you flip one of your Specialists to another mode.

Beast Mode

The chosen character must have the Beast and/or Predacon traits when you resolve this card, but can change to a different mode that does not have the required trait afterwards and still receive the bonus.

Combaticon Enigma

The five Combaticons are Onslaught, Combaticon Leader; Blast Off, Space Warrior; Brawl, Ground Assault; Swindle, Arms Dealer; and Vortex, Interrogator.  All five of them must be on the battlefield and/or in the KO area in bot mode in order to combine into Bruticus.

Death to the Weak

You may play this card even if you don’t have a character that has 5 or fewer stars on the battlefield.  If you do, or if you choose to not KO one of your characters, the card will do nothing.

Electro Stinger of Scorponok

While your opponent’s cards can’t cause Electro Stinger of Scorponok to be scrapped, it can still be replaced if you put another Utility into this slot. Also, effects like Disarm or Gears can return it to your hand without scrapping it.

Pierce numbers are additive.  If your Scorponok has all three upgrades, he has Pierce 7.

Energon Sword

Only the defending character’s printed base defense is reduced to 0.  Bonuses from battle flips, Upgrades, or other effects will not be changed.

Feral Tenacity

One rage counter is put on this upgrade each time the character is damaged, regardless of how much damage is dealt.

Racing Stripes

If you flip one or two different battle icons when defending, the upgraded character gets +1 defense and Racing Stripes does 1 damage to the attacker.  If you flip three or four different battle icons, the upgraded character gets +2 defense and Racing Stripes does 2 damage to the attacker.  If you flip five different battle icons, the upgraded character gets +3 defense and Racing Stripes does 3 damage to the attacker.

Scan the Vaults

The number of copies of Scan the Vaults in your scrap pile is determined after you draw your first card.  If you draw the last card of your deck and reshuffle your scrap pile, then you will not draw any additional cards.

Sharkticon Mace

If the upgraded character is a Sharkticon and you have no other Sharkticons on the battlefield, this weapon scraps itself after the upgraded character attacks.

Spoils of War

The chosen characters are repaired only if they all share the same trait.  If you choose only one character, that character shares a trait with itself so it will be repaired for 1.

Starscream’s Cape

Only numbers that appear in the upgraded character’s printed text box are increased.  If the upgraded character is granted an ability from another effect, such as another action or upgrade, those additional abilities are not affected by the cape.

This Is Bad Comedy

The damage is done to the chosen character even if it doesn’t have a Utility or a Utility isn’t scrapped from it.

Trythilium Plating

When you play this from hand, if you play a second Plating, it does not have to be put on the same character.

Tsunami Blaster

The bonus is constantly checked.  If a character increases or decreases the number of cards under them before flipping battle cards, the amount of Bold this card grants will change appropriately.

Stratagems

Arise, Rodimus Prime

The Matrix of Leadership is taken from your deck before you draw your opening hand.  Be sure to shuffle afterwards!

Arm The Lonely

If you use Arm the Lonely’s second effect to put a Battle Master onto Spinister, the +3 health it gives him will no longer apply.  This can cause Spinister to be KO’d if he has enough damage on him.

Barbaric Rage

You choose which of your characters Galvatron does damage to when he attacks in bot mode.  If Galvatron is your only remaining character, then he must hit himself.

Brothers In Armor

If you use Brothers In Armor’s second effect to put a Battle Master onto Crosshairs, the +3 health it gives him will no longer apply.  This can cause Crosshairs to be KO’d if he has enough damage on him.

Do it with Style!

If the attacking character has Pierce and you flip {W}{W} while defending with Jazz, Jazz will only take 2 damage from the attack.

Drop Your Weapons!

This ability only affects the printed Attack number on the attacking character.  Bonuses from battle flips, Upgrades, or other effects will not be changed.

I Don’t Break The Rules, I Just Bend Them – A Lot

If you have a Battle Master or Weaponizer in Upgrade mode in the KO area, this card’s effect allows you to play it.

Mayhem

The ability only applies to your characters that have the Car trait on the battlefield at the time it resolves.  If Ruckus flips to bot mode, he will not be a car, and therefore will not repair damage from himself, nor can he give himself bold.

Paranoia

Treat Red Alert as though he has the ability printed in his text box at all times.  Yes, this means the ability will trigger every time he changes modes.

Predacon Fortitude

If Sky-Byte has three or fewer cards underneath him and removes one of them (such as from using his bot mode triggered ability), he will immediately lose the bonus health and defense.  This can cause him to be KO’d if he has enough damage on him.

Quest for Fire

The Firecon Flame is taken from your deck before you draw your opening hand.  Be sure to shuffle afterwards!

Starscream’s Brigade

Starscream has the tap ability while in either mode.  This ability can be used to bring in additional copies of Combaticons already in the game.

Such Heroic Nonsense

This does not actually grant a {G} battle icon to Hunker Down, but it allows you to swap a card from your hand as though it did.

Unstoppable

As the trigger resolves, you can put zero, one, two, three, or four upgrades from your scrap pile into the KO area.  If you put one or more upgrades into the KO area this way, Wreck-Gar returns to the battlefield and repairs 2 damage for each of them.  If you manage to put another upgrade into the KO area during your start of turn, before resolving this ability, you can increase the amount of damage repaired from Wreck-Gar this way.  Currently, however, there is no way to do this.

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